![]() The challenge of color consistency with tabletop props is one that haunts any game master investing in scenery. As the designers pull the primary color of one building into the accent colors of adjacent buildings, they visually knit those buildings together. The variations in color are achieved in two ways: a building’s primary color is used as an accent color in the adjacent buildings, and cream and white are used as accent colors throughout Main Street. ![]() The journey into the Magic Kingdom begins with Main Street, USA, which is carefully staged to pull visitors through the park and back out again, as outlined by Scalera: Practically, it shuttles visitors throughout the park, with Cinderella's castle as the centerpiece. The park, inspired by the Pike amusement park in Long Beach, CA, features Main Street as a long entrance that can absorb massive amounts of visitors during peak hours. The First Frame: A Magic PathThe Magic Kingdom's design has a practical application in the first frame of real life. A discussion of the amusement park's structure and appearance provides a framework for game masters staging their own tabletop games. Rather than revealing a visual depiction of the world, the referee instead provides a verbal description of the immediate environs, in response to which the players propose where and how they attempt to move.ĭisney's architects and imagineers thought of everything when building the park, from scale to color scheme to a hidden game visitors can play within the park. The referee’s authoritative dungeon map remains a secret. Even if graph paper maps had been sized for miniatures, players still could not mark their location on the referee’s dungeon map because that document is not exposed on the table for communal inspection.
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